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» addons change log 45beta28-01
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addons change log 45beta28-01
released on 14 08 12
Fixed Nodes
Advanced Sequencer has new option to keep buffer position once we stop recording.
TodoMap current variable can be selected from main node (so learning can also be done through patch).
TodoMap gui updates when we switch learn mode.
SphericalSpreads spreaded had varying inital positions
read>
Reader (File Advanced) index was not working when reading characterwise
read>
Map (Value Interval Advanced) bin size was inconsisten over pins and 0 caused freeze
TimerFlop Reset pin now spreadable
read>
Bounds (Spectral Vector) was misbehaving on binsize 0
read>
lots of fixes on various TextureFX modules
Changed Nodes
TimerFlop: Time defaults to 1, new output Running indicating percentage until it switches the output to 1
Text EX9.Texture: adapted to new interface, should be faster when spreaded
DeCons now deprecated and (automatically) replaced by native Unzip node (Bin Versions)
Vector Size nodes( ... (... Advanced)) completely rewritten:
changed Version postfix from Advanced to Vector
Vector pin not hidden anylonger
using IStream interface: a little slower on static input with low slice count, but much faster on higher slicecounts and changing input than before
helper class is generic - resulted in some new nodes in other categories along the way
New Nodes
TodoMap has node to delete a mapping on selected variable.
TodoMap node to retrieve mapping info on selected variable.
Typewriter (String)
CAR (... Bin)
CDR (... Bin)
Reverse (... Bin)
Shift (... Bin)
Mean, MeanSquare, RootMeanSquare, GeometricMean & HarmonicMean in Vector Versions
Bump, BlurRadial3D, Growth, Preview, RenderTargetFisheye, TransformTexture (details in helppatches)
CrossToCube, CubeToCross, CubeToPano and PanoToCube - modules for converting cubemap textures (check their helppatches to see why you need cubemaps)
many new TextureFX modules added by
lecloneur
anonymous user
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Shoutbox
~4d ago
joreg:
Workshop on 16 05: Introduction to Shaders. Signup here:
https://thenodeinstitute.org/courses/ss24-vvvv-introduction-to-shaders-in-vvvv/
~4d ago
bjoern:
hello, I am looking for a job / project starting june. get in touch via
vvvv specialists available for hire
~10d ago
joreg:
Workshop on 09 05: Deepdive into the Stride 3D Engine. Signup here:
https://thenodeinstitute.org/courses/ss24-vvvv-advanced-3d-rendering-in-vvvv-with-stride/
~10d ago
joreg:
Last month in review:
https://visualprogramming.net/blog/2024/vvvvhat-happened-in-april-2024/
~11d ago
tekcor:
Dear vvvv community, I am leaving my personal fundraiser here because I know many of you personally, sending love
https://t.ly/iV9l_
~12d ago
joreg:
Rewatch the 24th vvvvorldwide meetup here:
https://www.youtube.com/live/gNszIiRAjDo?si=0RXF0pW73EUaRqGk
~12d ago
joreg:
LINK - the vvvv summer camp 2024 is announced:
https://visualprogramming.net/blog/2024/link-the-vvvv-summer-camp-24/
~14d ago
joreg:
Tonight, May 3, vvvv meetup in Berlin or via stream:
https://visualprogramming.net/blog/2024/24.-vvvv-worldwide-meetup/
~14d ago
joreg:
vvvv gamma 6.3 is out:
https://thegraybook.vvvv.org/changelog/6.x.html
~17d ago
joreg:
Workshop on 02 05: Intro to the Stride 3D Engine. Signup here:
https://thenodeinstitute.org/courses/ss24-vvvv-intro-to-the-stride-3d-engine-in-vvvv/