» Change Log - vvvv33beta14.9
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Change Log - vvvv33beta14.9

acl(admin devvvv vvvvgroup)

released on 26 03 08

general

  • undo of a subset of slices within a bigger spread now works as expected
  • all nodes now have a hidden pin that returns their ID in the patch
  • copy & paste behaviour with more options, better defaults and fixed linkpoints offset
  • new commandline switch: /dda X (where X is the device ID of the device a renderer will go fullscreen on startup) only needed if having troubles going fullscreen on any device other than the primary (which would be 0)

fixed nodes

  • Renderer (DX9): no more cursor and gdi-flicker in fullscreen
  • Mouse (System Window): middle and right mousebuttons now always release on mouseup
  • DX9Texture (EX9.Texture): now works on multiple devices
  • Pipet (EX9.Texture): now works with more texture formats
  • Fog (EX9.Renderstate): should work more reliable
  • WavePlayer (DShow9): greatly enhanced
  • Queue (Spreads), RingBuffer (Spreads): no more division by zero if Insert is nil
  • Select (MySQL): can now deal with nil inputs
  • OSCDecoder (Network): now evaluates for sure

changed nodes

  • Sequencer (Animation): now has a CycleCount output
  • Sift (Value): now has a pin called Epsilon to sift with a given tolerance
  • ConvexHull (2D): now spreadable via a new BinSize pin
  • Memory (Debug EX9): now returns output in megabytes instead of bytes
  • Dir (File): now returns the filecount per input directory
  • Processes (Windows) now has a pin called Update which needs to be banged in order to update the process-list
  • FileStream (DShow9) finally plays avisynth scripts
  • Self (VVVV): added pin ID in ParentPatch
  • Renderer (Flash): added pins DoSeek and SeekFrame
  • Effects now take arrays of values and colors per slice
  • Cons (Spreads): should now be faster on larger spreads
  • SetPatch (VVVV) , GetPatch (VVVV), PatchAlias (VVVV), PatchAlias (VVVV Name) are spreadable now

new nodes

  • SourceBuffer (DShow9): writes your favorite values to a multichannel soundcard
  • SharedMemory (Windows): can access a shared memory file
  • SharedMemory (EX9.Texture): creates a texture from a shared memory file
  • SharedMemory (DShow9 TransformInPlace): passes video through and writes mediasamples to a shared memory file
  • VideoOut (DShow9 SharedMemory): writes mediasamples to a shared memory file
  • SetProcessAffinityMask (Windows): Assigns a process to specific processors
  • NodeList (VVVV) outputs a list of all vvvv nodes

new modules

  • B-Spline (3D Wryly) with which you can twist a B-Spline

anonymous user login

Shoutbox

~3d ago

joreg: Workshop on 16 05: Introduction to Shaders. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-introduction-to-shaders-in-vvvv/

~4d ago

bjoern: hello, I am looking for a job / project starting june. get in touch via vvvv specialists available for hire

~10d ago

joreg: Workshop on 09 05: Deepdive into the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-advanced-3d-rendering-in-vvvv-with-stride/

~10d ago

tekcor: Dear vvvv community, I am leaving my personal fundraiser here because I know many of you personally, sending love https://t.ly/iV9l_

~11d ago

joreg: Rewatch the 24th vvvvorldwide meetup here: https://www.youtube.com/live/gNszIiRAjDo?si=0RXF0pW73EUaRqGk

~11d ago

joreg: LINK - the vvvv summer camp 2024 is announced: https://visualprogramming.net/blog/2024/link-the-vvvv-summer-camp-24/

~13d ago

joreg: Tonight, May 3, vvvv meetup in Berlin or via stream: https://visualprogramming.net/blog/2024/24.-vvvv-worldwide-meetup/

~17d ago

joreg: Workshop on 02 05: Intro to the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-intro-to-the-stride-3d-engine-in-vvvv/