Hi evvvverybody,
after four years i'm giving it another try:
Tampering meshes with two UV-sets in DX11 including reading/writing to disk. I hope we can figure this ut this time.
I started adapting GetVertexData and it's geometry shaders, but obviously the expansion does not work as expected.
Link to a new forum thread might follow ;)
anonymous user login
~5d ago
~11d ago
~19d ago
~19d ago
~26d ago
~26d ago
~26d ago
~27d ago
~27d ago
~29d ago