» addons change log 45beta26-01
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addons change log 45beta26-01

released on 17 08 11

new

  • Info (System ComPorts): retrieves installed ComPorts
  • RoundRect (EX9.Geometry 2d) : Round rectangle mesh with inner/outer radius options.
  • Decompose (Transform) : returns translate/scale and rotation (as quaternion).
  • GetContactDetails (Box2d Spreaded) : Same as GetContactDetails (Box2d), but bodies/shapes ids/instances as per spread of two).
  • HasContact (Box2d) : To check if two specific shapes/bodies are in contact.
  • CreateBody (Box2d Persist) : Bodies created trough this node are persisted in the output pin, to avoid use of GetBodyById,GetBodyByCustom.
  • Camera (EX9.Geometry Collada): Returns view and projection matrix of selected cameras.
  • DeCons (Spreads) : splits a spread along binsizes (reverse function to Cons (Spreads) )
  • DeCons (String) : -"-
  • DeCons (Color) : -"-
  • DeCons (Enumerations) : -"-
  • DeCons (Transform) : -"-
  • Store (Spreads) : (aka EditSpread or BuildSpread) stores a spread and sets/removes/insert slices w/o loop
  • Store (String) : -"-
  • Store (Color) : -"-
  • Store (Enumerations) : -"-
  • Store (Transform) : -"-

changed

  • SendEmail (Network): Now has a "Enable SSL" option / Encoding Option / Attachment posibility /can enable html in message body / full spreadable / sends email async (no vvvv freeze).
  • Occurrence nodes got a bin size
  • Combine (File Path): now known as MakePath (String) tries to make a (absolute) senseful Path out of any input
  • Stack (Color/Value/String): now has a Default/Reset pin, to set to an initial state (with bin size). Also has a config pin to allow the full stack content as output.
  • Segment (EX9.Geometry) : now has a phase pin

fixed

  • Flash (EX9) : Mousecoordinates are transformed correctly now with transformations with rotation
  • Select (String Advanced) : select pin bug fixed
  • Select (Color Advanced) : select pin bug fixed
  • Select (Enumerations) : select pin bug fixed
  • Select (Transform) : select pin bug fixed
  • ChannelData (Bass) : Was not outputting full buffer
  • Switch (Transform Advanced) : Was outputting nil if one transform in was nil, regardless if it was used at all. Now only output nil if one nil pin is used.
  • Box2d : Bodies, Joints and Shapes now got a LiteTime Pin, to indicate how long they been created.
  • UpdateShape (Box2d) : Fixed but when shape was not refiltered then group index changes.
  • Segment (EX9.Geometry 2d): Added a phase pin, also resolution now defaults to 20.
  • Box2d : You can now set TTL (Time to live) in bodies. Allows you to set a delay before destruction.
  • RS232 (Devices Spreadable): didn't evaluate if outputs not connected.
  • Mesh (EX9.Geometry Collada): didn't call MarkPinChanged on mesh output pin leading to various problems in downstream nodes.
  • + (Value Spectral Advanced), * (Value Spectral Advanced), Bounds (Spectral Advanced): expected behavior on nil input
  • HitTests (all) : now rechecks for hit properly if object properties have changed.

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Shoutbox

~3d ago

joreg: Workshop on 16 05: Introduction to Shaders. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-introduction-to-shaders-in-vvvv/

~4d ago

bjoern: hello, I am looking for a job / project starting june. get in touch via vvvv specialists available for hire

~10d ago

joreg: Workshop on 09 05: Deepdive into the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-advanced-3d-rendering-in-vvvv-with-stride/

~10d ago

tekcor: Dear vvvv community, I am leaving my personal fundraiser here because I know many of you personally, sending love https://t.ly/iV9l_

~11d ago

joreg: Rewatch the 24th vvvvorldwide meetup here: https://www.youtube.com/live/gNszIiRAjDo?si=0RXF0pW73EUaRqGk

~11d ago

joreg: LINK - the vvvv summer camp 2024 is announced: https://visualprogramming.net/blog/2024/link-the-vvvv-summer-camp-24/

~14d ago

joreg: Tonight, May 3, vvvv meetup in Berlin or via stream: https://visualprogramming.net/blog/2024/24.-vvvv-worldwide-meetup/

~17d ago

joreg: Workshop on 02 05: Intro to the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-intro-to-the-stride-3d-engine-in-vvvv/