» Change Log - vvvv45beta24
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Change Log - vvvv45beta24

released on 16 09 10

general

  • now requires .net3.5 SP1 to be installed, SlimDX no longer needed
  • new CodeEditor for effects and dynamic nodes (via rightclick on those nodes)
  • dynamic nodes allow for plugins being edited/recompiled at runtime
  • new PluginInterfaces V2 reducing lines of code per plugin typically by 40% + allow custom pin types + some more conveniences seehttp://vvvv.org/pluginspecs
  • new Kommunikator for previewing, saving, uploading screenshots (via Ctrl+3)
  • new WindowSwitcher (via Ctrl+TAB)
  • new NodeBrowser (via doubleclick on patch or Ctrl+N)
  • shortcuts like ALT+1,2,3 and CTRL+1,2,3,W ... now also work on all plugin windows like the Timeliner and the new CodeEditor.
  • loading vertical-horizontal-vertical links fixed
  • start a link from a pin and end it with middleclick to create a suitable IOBox.
  • red nodes now denote missing addons
  • node icons show weather a node has an associated code, patch or GUI window
  • CTRL+I won't open an endless number of Inspektors anymore, instead it will always bring you up the same. if you still need more use SHIFT+CTRL+I.
  • subfolders in \plugins, \effects can be arbitrarily organized. the directory structure is now ignored.
  • no new ids are generated when simply loading a patch
  • string-pins on modules now treat paths as relative to their parent patch

new nodes

  • Switch (Node Output)
  • Line (EX9)

fixed nodes

  • Intersect (3d Mesh Subset Ray) works with GetSlice (Node) now
  • FileStream2 (DShow9) now returns correcty position after a seek
  • Queue (EX9.Texture) bug fixed
  • Input Switches bug fixed
  • GlyphInfo (String) now updates Position correcly if input changed
  • Sift (Value) used first slice of epsilon spread only. bug fixed.
  • Intersect (Spreads Sets) returned wrong results. bug fixed.

changed nodes

  • IOBox (Value Advanced) and value input pins now take a comma as argument separator for expressions (was semi-colon). also if no expression is detected all non-numeric characters are now stripped before trying to convert the input to a number
  • Keyboard (System Window) now has an Enabled input and a KeyCode output.
  • Tokenizer (String) has a new pin called Queue that outputs the currently queued string
  • IOBox (Value Advanced) has a new configuration pin called Digits that defines how many digits are displayed after the dot. Be aware that this setting does not alter the values, it only influences how they are shown. It also does not (yet) influence the stepping size when changing values using the mouse.
  • IsWellformed (XML) has two new Pins: "Validate on Parse" and "Resolve Externals" lookilooki
  • Cons (Spreads) has a Bin Size output pin now
  • TogEdge (Animation), Change (Animation), Change (String) don't bang on create by default anylonger

anonymous user login

Shoutbox

~3d ago

joreg: Workshop on 16 05: Introduction to Shaders. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-introduction-to-shaders-in-vvvv/

~4d ago

bjoern: hello, I am looking for a job / project starting june. get in touch via vvvv specialists available for hire

~10d ago

joreg: Workshop on 09 05: Deepdive into the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-advanced-3d-rendering-in-vvvv-with-stride/

~10d ago

tekcor: Dear vvvv community, I am leaving my personal fundraiser here because I know many of you personally, sending love https://t.ly/iV9l_

~11d ago

joreg: Rewatch the 24th vvvvorldwide meetup here: https://www.youtube.com/live/gNszIiRAjDo?si=0RXF0pW73EUaRqGk

~11d ago

joreg: LINK - the vvvv summer camp 2024 is announced: https://visualprogramming.net/blog/2024/link-the-vvvv-summer-camp-24/

~14d ago

joreg: Tonight, May 3, vvvv meetup in Berlin or via stream: https://visualprogramming.net/blog/2024/24.-vvvv-worldwide-meetup/

~17d ago

joreg: Workshop on 02 05: Intro to the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-intro-to-the-stride-3d-engine-in-vvvv/