» change log - vvvv50beta38
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change log - vvvv50beta38

released on 20 11 18

VVVV

general

  • fixed a problem with CreateNode in /shutup mode

plugin interface

VL

general

  • new file format! Can read patches saved with beta37 but not the other way round!
  • IO boxes can store any kind of data for which a serializer is registered.
  • use Ctrl+K to expose pins to Create/Split from selected pads
  • fixed crash when pasting auto connected node into document patch
  • fixed incorrect target code in if region in case condition input evaluated to false at compile time
  • fixed compiler crash when accessing default value operations of types it didn't see through a patch itself (reported by @bildwerk and @chk via riot)
  • fixed relative paths to directories not working
  • fixed process using CreateDefault instead of Create for initialization - https://discourse.vvvv.org/t/vl-forward-process-node-create-vs-createdefault/16692
  • fixed wrong target code when using any Count or Length properties of mutable collections
  • fixed crash in backend when using delegate regions with unused pins
  • when looking up referenced assemblies the current document folder and all its subfolders will recursively searched for. This should lead to a more stable assembly lookup as it less dependes on already loaded assemblies. It also removes the requirement to package everything up in a NuGet package.
  • caching access on disk when resolving assemblies
  • fixed race condition when creating symbol sources for assemblies

new nodes

  • IPs, IPs (Ethernet), IPs (Wifi) -> return IPv4 infos
  • Ping -> pings an IP
  • Executor -> shellexecute node
  • Batteries -> returns PC battery infos
  • Args -> returns commandline parameters
  • ScreenShot node (experimental)
  • Ellipsis nodes...

changed nodes

  • fixed Metronome
  • fixed JSONReader (Reactive)
  • Wanderer (2d) has better defaults now
  • SplitToLines now works with all line-endings: CR, LF and CRLF
  • fixed deserialization not working on classes
  • fixed crash when serializing with FSPickler
  • ToObservable nodes will now send the initial message to the first downstream subscribers in the first frame
  • fixed experimental WebSocketServer node and added a help patch for it

anonymous user login

Shoutbox

~3d ago

joreg: Workshop on 16 05: Introduction to Shaders. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-introduction-to-shaders-in-vvvv/

~4d ago

bjoern: hello, I am looking for a job / project starting june. get in touch via vvvv specialists available for hire

~10d ago

joreg: Workshop on 09 05: Deepdive into the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-advanced-3d-rendering-in-vvvv-with-stride/

~10d ago

tekcor: Dear vvvv community, I am leaving my personal fundraiser here because I know many of you personally, sending love https://t.ly/iV9l_

~11d ago

joreg: Rewatch the 24th vvvvorldwide meetup here: https://www.youtube.com/live/gNszIiRAjDo?si=0RXF0pW73EUaRqGk

~11d ago

joreg: LINK - the vvvv summer camp 2024 is announced: https://visualprogramming.net/blog/2024/link-the-vvvv-summer-camp-24/

~14d ago

joreg: Tonight, May 3, vvvv meetup in Berlin or via stream: https://visualprogramming.net/blog/2024/24.-vvvv-worldwide-meetup/

~17d ago

joreg: Workshop on 02 05: Intro to the Stride 3D Engine. Signup here: https://thenodeinstitute.org/courses/ss24-vvvv-intro-to-the-stride-3d-engine-in-vvvv/